Only adding: that needs a bigger audience than what is reflected solemnly on Steam (and itch.io) yet. This game looks interesting to me but I'd rather play a game like this on my Switch. If not then it proves that there probably isn't enough reason to port it. That way they are guaranteed to get at least what they need from the port if they succeed. That game is probably even more niche yet it managed to get funded. Use kickstarter to fund a port to the Switch. Originally posted by DesertLobster:They could do what Barony did. Let it grow and watch in which direction it gets, if the developers decides to stick together or tackling new dreams, if the community grows significantly that a challenge of ports and sequels can get into grasp, and so on. I do not think the wish for a port to X should be rushed, otherwise you might just feed a flame so it burns out faster through all the unused coal. I think it is still an untapped potential, waiting for an interested and eager community to make so much more of the game than it is now. Plus there is still the issue with the content creating content. I have seen once before how a game studio struggled and made almost too much losses by porting a game to Xbox, where hardly anyone bought it. Especially with niche games like this one. Especially when a port is not that simple there is a big danger that the sale numbers would not meet the minimum to cover the cost. While I definitely would buy a Nintendo Switch version as well, out of my liking for the game and support the developers, I am still wondering if it is really worth it. After all it would be most likely missing mods and editor, which makes a big chunk of the possible amount of content the game gives. However, I can imagine it is difficult, and might also need additional content or replacement when ported on those kind of devices. “ We can’t wait for even more players to create their characters and take them through this really unique RPG journey of growth, love, loss, and sacrifice.Originally posted by Angel:I agree that the game is suitable for mobile platforms like the Nintendo Switch, tablets or even mobile phones. “ We’ve been excited and humbled by the response Wildermyth has received on Steam Early Access so far,” said Nate Austin, Co-Founder and Lead Programmer, Worldwalker Games. With its papercraft art style, strategic turn-based tactical combat, and offbeat humor, it’s an experience, unlike most others. Players don’t just create characters, they grow them, and guide them through the ups and downs of life. Wildermyth’s “secret sauce” is its procedural narrative, where player choices affect the story, the characters, and the game world. Over the course of several stories, Legacy heroes grow into larger-than-life myths. Heroes go into the player’s “Legacy,” and can show up in future playthroughs. Victory (or death, whichever comes first) isn’t the end. The game follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. Wildermyth is a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters. The game has been in Early Access since November 2019 and has accumulated an “Overwhelmingly Positive” rating with over 96% of players recommending the game. Worldwalker Games’ storytelling Wildermyth will officially launch on Steam on June 15.
0 Comments
Leave a Reply. |